Credits

This page lists all the individual contributions to the project by their author.

  • Belonit (Gluk-v48):

    • Disable empty spawn positions

    • gamemd.exe icon customization

    • Full-color non-paletted PCX support

    • Initial SpySat, BigGap, TransactMoney warheads

    • PCX Loading Screen support

    • Custom DiskLaser radius

    • Extended tooltips

    • Building upgrades enhancement

    • Option to hide health bar

    • Sidebar.GDIPosition

    • Help with CellSpread

    • Blowfish.dll-related errors fix

    • Zero size map previews fix

    • Semantic locomotor aliases

    • Shield logic

    • Non-ASCII input fix

    • Building Placement Preview Adjustment

    • Check for Changelog/Documentation/Credits in Pull Requests

    • Fix position and layer of info tip and reveal production cameo on selected building

    • Fix a glitch related to incorrect target setting for missiles

    • Ability to disable shadow for debris & meteor animations

  • Kerbiter (Metadorius):

    • Building upgrades enhancement

    • Extended tooltips

    • Selection priority filtering

    • TurretOffset enhancement

    • Customizable ore spawners

    • Select next idle harvester hotkey

    • Interceptor enhancement

    • Zero size map previews fix

    • LaserTrails port and rework

    • Laser graphics fixes

    • Recursive transport killer fix

    • Custom locomotors example implementation and piggybacking test warheads

    • Jumpjet initial facing fix

    • Migration utility

    • GitHub Actions setup

    • Official docs

    • VSCode configs

    • Code style

    • Customizable ElectricBolt Arcs

    • Ability to disable shadow for debris & meteor animations

  • Uranusian (Thrifinesma):

    • Mind Control enhancement

    • Custom warhead splash list

    • Harvester counter

    • Spawns promotion

    • Shield logic

    • Multiple death fix

    • Customizable missing cameo

    • Cameo sorting priority

    • Tab hotkey placement fix

    • Producing progress indicators

    • Custom ore gathering anim

    • NoManualMove

    • Weapon target house filtering

    • DeathWeapon fix

    • Re-enable obsolete JumpjetControls

    • AITrigger Building Upgrades support

    • Wall-Gate links

    • Ability for deployed infantry to use both weapons

    • Observer PCX loading screen

    • Official CN docs

  • secsome (SEC-SOME):

    • Debug info dump hotkey

    • Refactoring & porting of Ares helper code

    • Disguise removal warhead

    • Mind Control removal warhead

    • Mind Control enhancement

    • Shields logic help

    • AnimList.PickRandom

    • MoveToCell fix

    • Unlimited waypoints

    • Build At trigger action buildup anim fix

    • Undeploy building into a unit plays EVA_NewRallyPointEstablished fix

    • Custom ore gathering anim

    • TemporalClass related crash

    • Retry dialog on mission failure

    • Default disguise for individual InfantryTypes

    • PowerPlant Enhancer

    • SaveGame Trigger Action

    • QuickSave command

    • Numeric variables

    • Custom gravity for projectiles

    • Retint map actions bugfix

    • Sharpnel enhancement

    • Vanilla map preview reading bugfix

    • Customizable tooltip background

    • Parts of Ares calling code

  • Otamaa (Fahroni, BoredEXE):

    • Help with CellSpread

    • Ported and fixed custom RadType code

    • Togglable ElectricBolt bolts

    • Customizable Chrono Locomotor properties per TechnoClass

    • Building Placement Preview

    • DebrisMaximums fixes

    • Anim-to-Unit

    • NotHuman anim sequences improvements

    • Customizable OpenTopped Properties

    • Hooks for ScriptType Actions 92 & 93

    • Ore stage threshold for HideIfNoOre

    • Occupied building MuzzleFlashX bugfix

    • EnemyUIName= for other TechnoTypes

    • TerrainType DestroyAnim & DestroySound

    • Laser trails for VoxelAnims

    • MakeInfantry logic on BombClass bugfix

    • Debris & meteor impact behaviour settings

    • Upgrade logic to allow altering of SpySat status

    • Ares detection and integration

    • Help with custom locomotors

    • Extension class optimization

  • FS-21:

    • Dump Object Info enhancements

    • Powered.KillSpawns

    • Spawner.LimitRange

    • Majority of ScriptType actions

    • MC deployer fixes

    • Help with docs

    • Automatic Passenger Deletion logic

    • Fire SW At Location/Waypoint Trigger Action

    • Kill Object Automatically logic prototype

    • Customizable resource storage

    • Override uncloaked underwater attack behavior

    • AI Aircraft docks fix

    • Shared ammo logic

    • Customizable FLH when infantry is prone or deployed

    • Initial strength for cloned infantry

  • Starkku:

    • Misc. minor bugfixes & improvements

    • AI script actions:

      • Chronoshift to Enemy Base

    • Warhead shield penetration & breaking

    • Strafing aircraft weapon customization

    • Vehicle DeployFire fixes/improvements

    • Stationary VehicleTypes

    • Burst logic improvements

    • TechnoType auto-firing weapons

    • Secondary weapon fallback customization

    • Weapon target type filtering

    • AreaFire targeting customization

    • CreateUnit improvements

    • Attached animation & jumpjet unit layer customization

    • IsSimpleDeployer improvements

    • Shield modification warheads

    • Warhead decloaking toggle

    • Warp(In/Out)Weapon

    • Grinder improvements / additions

    • Attached animation position customization

    • Critical hit logic additions

    • Aircraft & jumpjet speed modifiers fix

    • Local warhead screen shaking

    • Vehicle custom palette fix

    • Feedback weapon

    • TerrainType & ore minimap color customization

    • Laser fixes & improvements

    • Mind control indicator animation cloak fix

    • Warhead / Play animation trigger animation owner fix

    • Nuke carrier & payload Bright fix

    • Display damage numbers hotkey command

    • TransactMoney.Display

    • Building-provided self-heal customization

    • AI deploy script DeploysInto fix

    • Passable & buildable-upon TerrainTypes

    • Automatic passenger owner change toggle

    • Interceptor improvements

    • OpenTopped transport behaviour customizations

    • Animation damage / weapon improvements

    • Warhead self-damaging toggle

    • Trailer animation owner inheritance

    • Warhead detonation on all objects on map

    • Animated TerrainTypes extension

    • Exploding unit passenger killing customization

    • Railgun particle target coordinate fix

    • Building target coordinate offset fix

    • Warhead / weapon detonation at superweapon target cell

    • Cloaked & disguised objects displaying to observers

    • Building airstrike target eligibility customization

    • IvanBomb detonation & image display centered on buildings

    • Customizable ROF random delay

    • BibShape drawing during buildup fix

    • Spawner spawn delay customization

    • Cluster scatter distance customization

    • FlakScatter distance customization

    • Debris & meteor impact behaviour settings

    • Custom warhead debris animations

    • Attached particle system for animations

    • Removal of hardcoded AA & Gattling weapon selection restrictions

    • Projectile obstacle logic additions

    • AnimList on zero damage Warheads toggle

    • Additions to automatic passenger deletion

    • Buildings considered as vehicles

    • TechnoType target evaluation map zone check behaviour customization

    • CanC4 damage rounding fix & toggle

    • Option to center pause menu background

    • Disguise logic improvements

    • Custom insignias

    • ZShapePointMove buildup toggle

    • UndeploysInto building selling buildup sequence length customization

    • AI naval vehicle production fix

    • Crushing tilt and slowdown customization

    • Extra warhead detonations on weapons

    • Chrono sparkle animation display customization and improvements

    • PipScale pip size & ammo pip frame customization

    • Extension class optimization

    • Additional sync logging

    • Arcing elevation inaccuracy fix

    • EMPulseCannon projectile gravity fix

    • Custom palette support for wall overlays

    • Warhead animation improvements

    • Reloading ammo in transports

    • Straight projectile trajectory additions

    • Airstrike & spy plane fixed spawn distance & height

    • Negative damage Verses/PercentAtMax toggle

    • Misc. singleplayer mission improvements

    • Weapon effect obstacle interaction fix

    • Fire particle rotation coordinate adjust toggle

    • AmbientDamage warhead & main target ignore customization

    • Projectile return weapon

    • Aircraft landing / docking direction

  • Morton (MortonPL):

    • XDrawOffset for animations

    • Shield passthrough & absorption

    • Building LimboDelivery logic

    • Fix for Image in art rules

    • Power delta counter

    • Super Weapons launching other Super Weapons

    • SpyEffects expansion, launching Super Weapons on building infiltration

    • Real time timers

    • Default campaign game speed override and custom campaign game speed FPS

    • Including INI files and inheriting INI sections

    • Ares detection and integration

    • TechnoType conversion warhead & superweapon

    • Unlimited skirmish colors

    • Show designator & inhibitor range

    • Dump variables to file on scenario end / hotkey

    • “House owns TechnoType” and “House doesn’t own TechnoType” trigger events

    • Help with docs

  • ChrisLv_CN (work relicensed under following permission):

    • General assistance

    • Interceptor logic prototype

    • LaserTrails prototype

    • Laser fixes prototype

  • Trsdy

    • Preserve IronCurtain status upon DeploysInto/UndeploysInto

    • Several jumpjet fixes:

      • Facing towards target even if not omni-firing

      • Turret direction in idle state fix

      • Sensor fix

      • Allow to tilt regardless of TiltCrashJumpjet

      • Forbid firing when crashing

    • OmniFire.TurnToTarget

    • Object Self-destruction logic

    • Misc vanilla suicidal behavior fix

    • Post-type-conversion update

    • Units retaining orders after changing ownership bugfix

    • Several fixes and dehardcode related to building selling/undeploying:

      • Building EVA_StructureSold and SellSound dehardcode

      • Restore EVA_StructureSold for buildings with UndeploysInto

      • Redeployable MCV in campaigns

      • Allow buildings with UndeploysInto to be sold if Unsellable=no even if not conyard

      • Trigger actions that allow/forbid MCV to redeploy in game

    • AlternateFLH of vehicles in OpenTopped transport.

    • Slaves’ house customization when owner is killed

    • Trigger Action spawned team IFV/Opentopped logic fix

    • Singleplayer Campaign AI’s base node/SW-delivered/trigger action 125-delivered structures’ auto-repairability dehardcode

    • Power delta counter : blackout indication mark

    • Harvester counter

    • Income money string indication upon ore dump

    • Warhead superweapon launch logic

    • TechnoType conversion placeholder

    • “Shield is broken” trigger event

    • RadialIndicator observer visibility

    • Cloaked objects from allies displaying to player in singleplayer campaigns

    • Skip NaturalParticleSystem displaying from in-map pre-placed structures

    • Random crate generation limited to land option, optimization for crates’ random sampling

    • ImmuneToCrit for shields

    • Forbidding parallel AI queues by type

    • The option to allow DieSound/VoiceDie being played when grinding

    • Allow iron-curtain effects on infantries

    • Break the mindcontrol link when capturing a mind-controlled building with engineer

    • Remove sound events when mind-controlled vehicles deploy into buildings or when buildings considered as vehicles get captured

    • Building LightSource tint S/L fix

    • Permanent healthbar display on units targeted by temporal weapons fix

    • Powered anims on buildings cease playing upon capture by different house fix

    • TechnoType conversion placeholder

    • TechnoType conversion upon ownership change

    • EIP 00529A14 crash fix on Linux

    • Teleport timer reset after load game fix

    • Teleport, Tunnel and Fly loco visual tilt fix

    • Turret/Barrel/NoSpawnAlt/Multi-section voxel shadow, dynamic voxel shadow

    • Skip units’ turret rotation and jumpjets’ wobbling under EMP

    • Droppod properties dehardcode

    • Waypoint entering building together with engineer/agent bug fix

    • Skippable game save on scenario start

    • Misc code refactor & maintenance, CN doc fixes, bugfixes

  • FlyStar

    • Campaign load screen PCX support

    • New condition for automatic self-destruction logic when TechnoTypes exist/don’t exist

  • NetsuNegi

    • Forbidding parallel AI queues by type

    • Jumpjet crash speed fix when crashing onto building

  • Apollo - Translucent SHP drawing patches

  • ststl

    • Customizable ShowTimer priority of superweapons

    • Iron Curtain effects customization on infantries and organic units

    • Use CustomPalette for animations with Tiled=yes

    • Unlimited AlternateFLH entries

  • TwinkleStar

    • Custom slaves free sound

    • Jumpjet crash rotation control

    • Vehicle voxel turret shadows & body multi-section shadows

    • TurretOffset support for SHP vehicles

  • Fryone

    • Customizable ElectricBolt Arcs

    • Sound entry on unit’s creation

    • Auto-deploy/Deploy block on ammo change

    • Flashing Technos on selecting

  • ZivDero

    • Allow giving ownership of buildings to players in Skirmish and MP using <Player @ A-H>

    • Re-enable the Veinhole Monster and Weeds from TS

    • Recreate the weed-charging of SWs like the TS Chemical Missile

    • Allow to change the speed of gas particles

  • Ares developers

    • YRpp and Syringe which are used, save/load, project foundation and generally useful code from Ares

    • unfinished RadTypes code

    • prototype deployer fixes

    • Superweapon launch site & availability code

    • AI vehicle production update code

    • parts of TechnoType conversion placeholder code

  • ststl, FlyStar, Saigyouji, JunJacobYoung - Digital Display

  • SukaHati (Erzoid) - Minimum interceptor guard range

  • E1 Elite - TileSet 255 and above bridge repair fix

  • AutoGavy - interceptor logic, Warhead critical hit logic

  • Chasheen (Chasheenburg) - CN docs help

  • tomsons26 - all-around help, assistance and guidance in reverse-engineering, YR binary mappings

  • CCHyper - all-around help, current project logo, assistance and guidance in reverse-engineering, YR binary mappings, custom locomotors example implementation

  • AlexB - Original FlyingStrings implementation

  • Joshy - Original FlyingStrings implementation

  • CnCVK - Original custom locomotors experiment

  • ZΞPHYɌUS - win/lose themes code

  • Neargye (Daniil Goncharov) - nameof library (MIT)

  • ayylmao - help with docs, extensive and thorough testing

  • SMxReaver - help with docs, extensive and thorough testing

  • 4SG - help with docs

  • thomassneddon - general assistance

  • Xkein - general assistance, YRpp edits

  • mevitar - honorary shield tester triple award

  • Damfoos - extensive and thorough testing

  • Dmitry Volkov - extensive and thorough testing

  • Rise of the East community - extensive playtesting of in-dev features