工作人员名单表
本页面列出所有对本项目做出贡献的人及其贡献名单。
Belonit (Gluk-v48):
禁止空起始点
自定义
gamemd.exe
图标全彩色PCX支持
最初的视野弹头和金币弹头
PCX载入图支持
自定义飞碟激光半径
扩展工具提示
建筑升级增强
隐藏血条
侧边栏GDI位置
弹头波及范围协助
Blowfish.dll相关错误修复
0大小地图预览修复
运动模式代称
护盾逻辑
非ASCII输入修复
Building Placement Preview Adjustment
Check for Changelog/Documentation/Credits in Pull Requests
Fix position and layer of info tip and reveal production cameo on selected building
Fix a glitch related to incorrect target setting for missiles
Ability to disable shadow for debris & meteor animations
Kerbiter (Metadorius):
建筑升级增强
扩展工具提示
选择优先级筛选
TurretOffset
增强自定义矿柱
选择下一个空闲矿车快捷键
拦截者增强
0大小地图预览修复
激光尾迹导入与重做
激光图像修复
递归载具击杀修复
Custom locomotors example implementation and piggybacking test warheads
Jumpjet initial facing fix
迁移工具
GitHub Actions安装
官方说明书
VSCode配置
代码样式
Customizable ElectricBolt Arcs
Ability to disable shadow for debris & meteor animations
Uranusian (Thrifinesma):
心灵控制增强
自定义弹头水花动画
矿车计数器
子机升级
护盾逻辑
多重死亡修复
自定义缺省图标
图标排序优先级
标签快捷键放置修复
生产进度指示器
自定义矿车采矿动画
无法手动移动
武器瞄准所属方筛选
死亡武器修复
重激活废弃的
JumpjetControls
AI触发对建筑升级的支持
闸门-围墙链接
部署步兵可以使用双武器
观战者PCX载入图
官方中文说明书
secsome (SEC-SOME):
调试信息快捷键
重构与导入Ares助手代码
伪装移除弹头
心灵控制移除弹头
心灵控制增强
护盾逻辑帮助
弹头随机动画
移动到单元格修复
无限路径点
触发动作
将建筑建造于
建造动画修复反部署建筑播放
EVA_NewRallyPointEstablished
修复自定义矿车采矿动画
TemporalClass
相关修复任务失败重试对话框
步兵微观默认伪装
电厂增幅器
保存游戏触发动作
快捷保存快捷键
数字变量
抛射体自定义重力
地图触发光照修复
溅射增强
原版地图预览读取修复
Customizable tooltip background
Parts of Ares calling code
Otamaa (Fahroni, BoredEXE):
弹头波及范围协助
导入并修复自定义辐射代码
可开关的电弧
微观超时空运动属性
Building Placement Preview
碎片修复
动画生成单位
NotHuman
动画序列增强自定义对外开火属性
脚本动作92&93的hook
HideIfNoOre
的矿石下限进驻建筑
MuzzleFlashX
修复EnemyUIName=
对其他单位地形对象的摧毁动画与摧毁音效
VXL碎片激光尾迹
MakeInfantry logic on BombClass bugfix
Debris & meteor impact behaviour settings
Upgrade logic to allow altering of SpySat status
Ares detection and integration
Help with custom locomotors
Extension class optimization
FS-21:
输出目标信息增强
断电子机坠毁
子机最大航程
Majority of ScriptType actions
心控部署修复
说明书帮助
自动删除乘客逻辑
将超级武器发射到地点/路径点
触发动作单位自杀逻辑原型
自定义资源存储
Override uncloaked underwater attack behavior
AI飞机停机坪修复
Shared ammo logic
Customizable FLH when infantry is prone or deployed
Initial strength for cloned infantry
Starkku:
Misc. minor bugfixes & improvements
AI script actions:
Chronoshift to Enemy Base
护盾穿透与击破弹头
飞机扫射武器自定义
载具部署开火修复/增强
静止载具
Burst逻辑增强
单位自动开火
自定义副武器自动推算
武器瞄准目标筛选
自定义
AreaFire
瞄准CreateUnit
增强自定义附加动画与Jumpjet单位图层
IsSimpleDeployer
增强护盾修改弹头
弹头反隐形开关
传送武器
部队回收站逻辑增强/扩展
自定义附加动画位置
暴击逻辑增强
飞机与Jumpjet速度加成修复
局部弹头屏幕震动
载具自定义色盘
反馈武器
地形对象小地图颜色自定义
激光修复与增强
心灵控制指示动画隐形修复
弹头与播放动画触发动画所属方修复
核弹Bright修复
快捷键显示伤害数字
显示金币弹头的钱
自定义建筑提供自愈
AI部署脚本DeploysInto修复
可通行与可在其上建造的地形对象
自动变换乘客所属方
拦截逻辑增强
OpenTopped transport behaviour customizations
动画伤害/武器增强
弹头自伤开关
尾迹动画继承所属方
全图弹头
可动地形对象扩展
Exploding unit passenger killing customization
Railgun particle target coordinate fix
Building target coordinate offset fix
Warhead / weapon detonation at superweapon target cell
Cloaked & disguised objects displaying to observers
Building airstrike target eligibility customization
IvanBomb detonation & image display centered on buildings
Customizable ROF random delay
BibShape drawing during buildup fix
Spawner spawn delay customization
Cluster scatter distance customization
FlakScatter distance customization
Debris & meteor impact behaviour settings
Custom warhead debris animations
Attached particle system for animations
Removal of hardcoded AA & Gattling weapon selection restrictions
Projectile obstacle logic additions
AnimList
on zero damage Warheads toggleAdditions to automatic passenger deletion
Buildings considered as vehicles
TechnoType target evaluation map zone check behaviour customization
CanC4 damage rounding fix & toggle
Option to center pause menu background
Disguise logic improvements
Custom insignias
ZShapePointMove
buildup toggleUndeploysInto
building selling buildup sequence length customizationAI naval vehicle production fix
Crushing tilt and slowdown customization
Extra warhead detonations on weapons
Chrono sparkle animation display customization and improvements
PipScale pip size & ammo pip frame customization
Extension class optimization
Additional sync logging
Arcing
elevation inaccuracy fixEMPulseCannon
projectile gravity fixCustom palette support for wall overlays
Warhead animation improvements
Reloading ammo in transports
Straight projectile trajectory additions
Airstrike & spy plane fixed spawn distance & height
Negative damage
Verses/PercentAtMax
toggleMisc. singleplayer mission improvements
Weapon effect obstacle interaction fix
Fire particle rotation coordinate adjust toggle
AmbientDamage
warhead & main target ignore customizationProjectile return weapon
Aircraft landing / docking direction
Morton (MortonPL):
XDrawOffset
for animations护盾穿透与吸收
建筑虚拟投放逻辑
修复art中Image逻辑
电力变动指示器
Super Weapons launching other Super Weapons
SpyEffects expansion, launching Super Weapons on building infiltration
Real time timers
Default campaign game speed override and custom campaign game speed FPS
Including INI files and inheriting INI sections
Ares detection and integration
TechnoType conversion warhead & superweapon
Unlimited skirmish colors
Show designator & inhibitor range
Dump variables to file on scenario end / hotkey
“House owns TechnoType” and “House doesn’t own TechnoType” trigger events
说明书帮助
ChrisLv_CN (授权见此处):
一般协助
拦截逻辑原型
激光尾迹原型
激光修复原型
Trsdy
载具部署与建筑反部署保留铁幕
Several jumpjet fixes:
Facing towards target even if not omni-firing
Turret direction in idle state fix
Sensor fix
Allow to tilt regardless of TiltCrashJumpjet
Forbid firing when crashing
OmniFire.TurnToTarget
单位自毁逻辑
Misc vanilla suicidal behavior fix
Post-type-conversion update
Units retaining orders after changing ownership bugfix
Several fixes and dehardcode related to building selling/undeploying:
Building
EVA_StructureSold
andSellSound
dehardcodeRestore
EVA_StructureSold
for buildings withUndeploysInto
Redeployable MCV in campaigns
Allow buildings with
UndeploysInto
to be sold ifUnsellable=no
even if not conyardTrigger actions that allow/forbid MCV to redeploy in game
AlternateFLH
of vehicles inOpenTopped
transport.自定义奴矿被毁后的奴隶所属方
Trigger Action spawned team IFV/Opentopped logic fix
Singleplayer Campaign AI’s base node/SW-delivered/trigger action 125-delivered structures’ auto-repairability dehardcode
Power delta counter : blackout indication mark
矿车计数器
Income money string indication upon ore dump
弹头超级武器发射逻辑
TechnoType conversion placeholder
“Shield is broken” trigger event
RadialIndicator observer visibility
Cloaked objects from allies displaying to player in singleplayer campaigns
Skip
NaturalParticleSystem
displaying from in-map pre-placed structuresRandom crate generation limited to land option, optimization for crates’ random sampling
ImmuneToCrit
for shieldsForbidding parallel AI queues by type
The option to allow DieSound/VoiceDie being played when grinding
Allow iron-curtain effects on infantries
Break the mindcontrol link when capturing a mind-controlled building with engineer
Remove sound events when mind-controlled vehicles deploy into buildings or when buildings considered as vehicles get captured
Building LightSource tint S/L fix
Permanent healthbar display on units targeted by temporal weapons fix
Powered anims on buildings cease playing upon capture by different house fix
TechnoType conversion placeholder
TechnoType conversion upon ownership change
EIP 00529A14 crash fix on Linux
Teleport timer reset after load game fix
Teleport, Tunnel and Fly loco visual tilt fix
Turret/Barrel/NoSpawnAlt/Multi-section voxel shadow, dynamic voxel shadow
Skip units’ turret rotation and jumpjets’ wobbling under EMP
Droppod properties dehardcode
Waypoint entering building together with engineer/agent bug fix
Skippable game save on scenario start
Misc code refactor & maintenance, CN doc fixes, bugfixes
FlyStar
Campaign load screen PCX support
New condition for automatic self-destruction logic when TechnoTypes exist/don’t exist
NetsuNegi
Forbidding parallel AI queues by type
Jumpjet crash speed fix when crashing onto building
Apollo - 半透明SHP绘制补丁
ststl
Customizable ShowTimer priority of superweapons
Iron Curtain effects customization on infantries and organic units
Use
CustomPalette
for animations withTiled=yes
Unlimited
AlternateFLH
entries
TwinkleStar
Custom slaves free sound
Jumpjet crash rotation control
Vehicle voxel turret shadows & body multi-section shadows
TurretOffset
support for SHP vehicles
Fryone
Customizable ElectricBolt Arcs
Sound entry on unit’s creation
Auto-deploy/Deploy block on ammo change
Flashing Technos on selecting
ZivDero
Allow giving ownership of buildings to players in Skirmish and MP using <Player @ A-H>
Re-enable the Veinhole Monster and Weeds from TS
Recreate the weed-charging of SWs like the TS Chemical Missile
Allow to change the speed of gas particles
Ares developers
YRpp and Syringe which are used, save/load, project foundation and generally useful code from Ares
unfinished RadTypes code
prototype deployer fixes
Superweapon launch site & availability code
AI vehicle production update code
parts of TechnoType conversion placeholder code
ststl, FlyStar, Saigyouji, JunJacobYoung - Digital Display
SukaHati (Erzoid) - 拦截者最小警戒距离
E1 Elite - TileSet 255以上桥梁维修修复
AutoGavy - 拦截者逻辑,弹头暴击伤害系统
Chasheen (Chasheenburg) - 中文说明书协助
tomsons26 - 全方位帮助,逆向工程方面协助与指导,YR解析
CCHyper - all-around help, current project logo, assistance and guidance in reverse-engineering, YR binary mappings, custom locomotors example implementation
AlexB - 原始 FlyingStrings 实装
Joshy - 原始 FlyingStrings 实装
CnCVK - Original custom locomotors experiment
ZΞPHYɌUS - 胜利失败音乐
Neargye (Daniil Goncharov) - nameof library (MIT)
ayylmao - 帮助书写说明书,广泛的深度测试
SMxReaver - 帮助书写说明书,广泛的深度测试
4SG - 帮助书写说明书
thomassneddon - 一般协助
Xkein - 一般协助,YRpp编辑
mevitar - 荣誉护盾测试员三重奖章
Damfoos - 广泛的深度测试
Dmitry Volkov - 广泛的深度测试
东方崛起社区 - 对开发中功能的广泛游戏测试