工作人员名单表

本页面列出所有对本项目做出贡献的人及其贡献名单。

  • Belonit (Gluk-v48):

    • 禁止空起始点

    • 自定义gamemd.exe图标

    • 全彩色PCX支持

    • 最初的视野弹头和金币弹头

    • PCX载入图支持

    • 自定义飞碟激光半径

    • 扩展工具提示

    • 建筑升级增强

    • 隐藏血条

    • 侧边栏GDI位置

    • 弹头波及范围协助

    • Blowfish.dll相关错误修复

    • 0大小地图预览修复

    • 运动模式代称

    • 护盾逻辑

    • 非ASCII输入修复

    • Building Placement Preview Adjustment

    • Check for Changelog/Documentation/Credits in Pull Requests

    • Fix position and layer of info tip and reveal production cameo on selected building

    • Fix a glitch related to incorrect target setting for missiles

    • Ability to disable shadow for debris & meteor animations

  • Kerbiter (Metadorius):

    • 建筑升级增强

    • 扩展工具提示

    • 选择优先级筛选

    • TurretOffset增强

    • 自定义矿柱

    • 选择下一个空闲矿车快捷键

    • 拦截者增强

    • 0大小地图预览修复

    • 激光尾迹导入与重做

    • 激光图像修复

    • 递归载具击杀修复

    • Custom locomotors example implementation and piggybacking test warheads

    • Jumpjet initial facing fix

    • 迁移工具

    • GitHub Actions安装

    • 官方说明书

    • VSCode配置

    • 代码样式

    • Customizable ElectricBolt Arcs

    • Ability to disable shadow for debris & meteor animations

  • Uranusian (Thrifinesma):

    • 心灵控制增强

    • 自定义弹头水花动画

    • 矿车计数器

    • 子机升级

    • 护盾逻辑

    • 多重死亡修复

    • 自定义缺省图标

    • 图标排序优先级

    • 标签快捷键放置修复

    • 生产进度指示器

    • 自定义矿车采矿动画

    • 无法手动移动

    • 武器瞄准所属方筛选

    • 死亡武器修复

    • 重激活废弃的JumpjetControls

    • AI触发对建筑升级的支持

    • 闸门-围墙链接

    • 部署步兵可以使用双武器

    • 观战者PCX载入图

    • 官方中文说明书

  • secsome (SEC-SOME):

    • 调试信息快捷键

    • 重构与导入Ares助手代码

    • 伪装移除弹头

    • 心灵控制移除弹头

    • 心灵控制增强

    • 护盾逻辑帮助

    • 弹头随机动画

    • 移动到单元格修复

    • 无限路径点

    • 触发动作将建筑建造于建造动画修复

    • 反部署建筑播放EVA_NewRallyPointEstablished修复

    • 自定义矿车采矿动画

    • TemporalClass相关修复

    • 任务失败重试对话框

    • 步兵微观默认伪装

    • 电厂增幅器

    • 保存游戏触发动作

    • 快捷保存快捷键

    • 数字变量

    • 抛射体自定义重力

    • 地图触发光照修复

    • 溅射增强

    • 原版地图预览读取修复

    • Customizable tooltip background

    • Parts of Ares calling code

  • Otamaa (Fahroni, BoredEXE):

    • 弹头波及范围协助

    • 导入并修复自定义辐射代码

    • 可开关的电弧

    • 微观超时空运动属性

    • Building Placement Preview

    • 碎片修复

    • 动画生成单位

    • NotHuman动画序列增强

    • 自定义对外开火属性

    • 脚本动作92&93的hook

    • HideIfNoOre的矿石下限

    • 进驻建筑MuzzleFlashX修复

    • EnemyUIName=对其他单位

    • 地形对象的摧毁动画与摧毁音效

    • VXL碎片激光尾迹

    • MakeInfantry logic on BombClass bugfix

    • Debris & meteor impact behaviour settings

    • Upgrade logic to allow altering of SpySat status

    • Ares detection and integration

    • Help with custom locomotors

    • Extension class optimization

  • FS-21:

    • 输出目标信息增强

    • 断电子机坠毁

    • 子机最大航程

    • Majority of ScriptType actions

    • 心控部署修复

    • 说明书帮助

    • 自动删除乘客逻辑

    • 将超级武器发射到地点/路径点触发动作

    • 单位自杀逻辑原型

    • 自定义资源存储

    • Override uncloaked underwater attack behavior

    • AI飞机停机坪修复

    • Shared ammo logic

    • Customizable FLH when infantry is prone or deployed

    • Initial strength for cloned infantry

  • Starkku:

    • Misc. minor bugfixes & improvements

    • AI script actions:

      • Chronoshift to Enemy Base

    • 护盾穿透与击破弹头

    • 飞机扫射武器自定义

    • 载具部署开火修复/增强

    • 静止载具

    • Burst逻辑增强

    • 单位自动开火

    • 自定义副武器自动推算

    • 武器瞄准目标筛选

    • 自定义AreaFire瞄准

    • CreateUnit增强

    • 自定义附加动画与Jumpjet单位图层

    • IsSimpleDeployer增强

    • 护盾修改弹头

    • 弹头反隐形开关

    • 传送武器

    • 部队回收站逻辑增强/扩展

    • 自定义附加动画位置

    • 暴击逻辑增强

    • 飞机与Jumpjet速度加成修复

    • 局部弹头屏幕震动

    • 载具自定义色盘

    • 反馈武器

    • 地形对象小地图颜色自定义

    • 激光修复与增强

    • 心灵控制指示动画隐形修复

    • 弹头与播放动画触发动画所属方修复

    • 核弹Bright修复

    • 快捷键显示伤害数字

    • 显示金币弹头的钱

    • 自定义建筑提供自愈

    • AI部署脚本DeploysInto修复

    • 可通行与可在其上建造的地形对象

    • 自动变换乘客所属方

    • 拦截逻辑增强

    • OpenTopped transport behaviour customizations

    • 动画伤害/武器增强

    • 弹头自伤开关

    • 尾迹动画继承所属方

    • 全图弹头

    • 可动地形对象扩展

    • Exploding unit passenger killing customization

    • Railgun particle target coordinate fix

    • Building target coordinate offset fix

    • Warhead / weapon detonation at superweapon target cell

    • Cloaked & disguised objects displaying to observers

    • Building airstrike target eligibility customization

    • IvanBomb detonation & image display centered on buildings

    • Customizable ROF random delay

    • BibShape drawing during buildup fix

    • Spawner spawn delay customization

    • Cluster scatter distance customization

    • FlakScatter distance customization

    • Debris & meteor impact behaviour settings

    • Custom warhead debris animations

    • Attached particle system for animations

    • Removal of hardcoded AA & Gattling weapon selection restrictions

    • Projectile obstacle logic additions

    • AnimList on zero damage Warheads toggle

    • Additions to automatic passenger deletion

    • Buildings considered as vehicles

    • TechnoType target evaluation map zone check behaviour customization

    • CanC4 damage rounding fix & toggle

    • Option to center pause menu background

    • Disguise logic improvements

    • Custom insignias

    • ZShapePointMove buildup toggle

    • UndeploysInto building selling buildup sequence length customization

    • AI naval vehicle production fix

    • Crushing tilt and slowdown customization

    • Extra warhead detonations on weapons

    • Chrono sparkle animation display customization and improvements

    • PipScale pip size & ammo pip frame customization

    • Extension class optimization

    • Additional sync logging

    • Arcing elevation inaccuracy fix

    • EMPulseCannon projectile gravity fix

    • Custom palette support for wall overlays

    • Warhead animation improvements

    • Reloading ammo in transports

    • Straight projectile trajectory additions

    • Airstrike & spy plane fixed spawn distance & height

    • Negative damage Verses/PercentAtMax toggle

    • Misc. singleplayer mission improvements

    • Weapon effect obstacle interaction fix

    • Fire particle rotation coordinate adjust toggle

    • AmbientDamage warhead & main target ignore customization

    • Projectile return weapon

    • Aircraft landing / docking direction

  • Morton (MortonPL):

    • XDrawOffset for animations

    • 护盾穿透与吸收

    • 建筑虚拟投放逻辑

    • 修复art中Image逻辑

    • 电力变动指示器

    • Super Weapons launching other Super Weapons

    • SpyEffects expansion, launching Super Weapons on building infiltration

    • Real time timers

    • Default campaign game speed override and custom campaign game speed FPS

    • Including INI files and inheriting INI sections

    • Ares detection and integration

    • TechnoType conversion warhead & superweapon

    • Unlimited skirmish colors

    • Show designator & inhibitor range

    • Dump variables to file on scenario end / hotkey

    • “House owns TechnoType” and “House doesn’t own TechnoType” trigger events

    • 说明书帮助

  • ChrisLv_CN (授权见此处):

    • 一般协助

    • 拦截逻辑原型

    • 激光尾迹原型

    • 激光修复原型

  • Trsdy

    • 载具部署与建筑反部署保留铁幕

    • Several jumpjet fixes:

      • Facing towards target even if not omni-firing

      • Turret direction in idle state fix

      • Sensor fix

      • Allow to tilt regardless of TiltCrashJumpjet

      • Forbid firing when crashing

    • OmniFire.TurnToTarget

    • 单位自毁逻辑

    • Misc vanilla suicidal behavior fix

    • Post-type-conversion update

    • Units retaining orders after changing ownership bugfix

    • Several fixes and dehardcode related to building selling/undeploying:

      • Building EVA_StructureSold and SellSound dehardcode

      • Restore EVA_StructureSold for buildings with UndeploysInto

      • Redeployable MCV in campaigns

      • Allow buildings with UndeploysInto to be sold if Unsellable=no even if not conyard

      • Trigger actions that allow/forbid MCV to redeploy in game

    • AlternateFLH of vehicles in OpenTopped transport.

    • 自定义奴矿被毁后的奴隶所属方

    • Trigger Action spawned team IFV/Opentopped logic fix

    • Singleplayer Campaign AI’s base node/SW-delivered/trigger action 125-delivered structures’ auto-repairability dehardcode

    • Power delta counter : blackout indication mark

    • 矿车计数器

    • Income money string indication upon ore dump

    • 弹头超级武器发射逻辑

    • TechnoType conversion placeholder

    • “Shield is broken” trigger event

    • RadialIndicator observer visibility

    • Cloaked objects from allies displaying to player in singleplayer campaigns

    • Skip NaturalParticleSystem displaying from in-map pre-placed structures

    • Random crate generation limited to land option, optimization for crates’ random sampling

    • ImmuneToCrit for shields

    • Forbidding parallel AI queues by type

    • The option to allow DieSound/VoiceDie being played when grinding

    • Allow iron-curtain effects on infantries

    • Break the mindcontrol link when capturing a mind-controlled building with engineer

    • Remove sound events when mind-controlled vehicles deploy into buildings or when buildings considered as vehicles get captured

    • Building LightSource tint S/L fix

    • Permanent healthbar display on units targeted by temporal weapons fix

    • Powered anims on buildings cease playing upon capture by different house fix

    • TechnoType conversion placeholder

    • TechnoType conversion upon ownership change

    • EIP 00529A14 crash fix on Linux

    • Teleport timer reset after load game fix

    • Teleport, Tunnel and Fly loco visual tilt fix

    • Turret/Barrel/NoSpawnAlt/Multi-section voxel shadow, dynamic voxel shadow

    • Skip units’ turret rotation and jumpjets’ wobbling under EMP

    • Droppod properties dehardcode

    • Waypoint entering building together with engineer/agent bug fix

    • Skippable game save on scenario start

    • Misc code refactor & maintenance, CN doc fixes, bugfixes

  • FlyStar

    • Campaign load screen PCX support

    • New condition for automatic self-destruction logic when TechnoTypes exist/don’t exist

  • NetsuNegi

    • Forbidding parallel AI queues by type

    • Jumpjet crash speed fix when crashing onto building

  • Apollo - 半透明SHP绘制补丁

  • ststl

    • Customizable ShowTimer priority of superweapons

    • Iron Curtain effects customization on infantries and organic units

    • Use CustomPalette for animations with Tiled=yes

    • Unlimited AlternateFLH entries

  • TwinkleStar

    • Custom slaves free sound

    • Jumpjet crash rotation control

    • Vehicle voxel turret shadows & body multi-section shadows

    • TurretOffset support for SHP vehicles

  • Fryone

    • Customizable ElectricBolt Arcs

    • Sound entry on unit’s creation

    • Auto-deploy/Deploy block on ammo change

    • Flashing Technos on selecting

  • ZivDero

    • Allow giving ownership of buildings to players in Skirmish and MP using <Player @ A-H>

    • Re-enable the Veinhole Monster and Weeds from TS

    • Recreate the weed-charging of SWs like the TS Chemical Missile

    • Allow to change the speed of gas particles

  • Ares developers

    • YRpp and Syringe which are used, save/load, project foundation and generally useful code from Ares

    • unfinished RadTypes code

    • prototype deployer fixes

    • Superweapon launch site & availability code

    • AI vehicle production update code

    • parts of TechnoType conversion placeholder code

  • ststl, FlyStar, Saigyouji, JunJacobYoung - Digital Display

  • SukaHati (Erzoid) - 拦截者最小警戒距离

  • E1 Elite - TileSet 255以上桥梁维修修复

  • AutoGavy - 拦截者逻辑,弹头暴击伤害系统

  • Chasheen (Chasheenburg) - 中文说明书协助

  • tomsons26 - 全方位帮助,逆向工程方面协助与指导,YR解析

  • CCHyper - all-around help, current project logo, assistance and guidance in reverse-engineering, YR binary mappings, custom locomotors example implementation

  • AlexB - 原始 FlyingStrings 实装

  • Joshy - 原始 FlyingStrings 实装

  • CnCVK - Original custom locomotors experiment

  • ZΞPHYɌUS - 胜利失败音乐

  • Neargye (Daniil Goncharov) - nameof library (MIT)

  • ayylmao - 帮助书写说明书,广泛的深度测试

  • SMxReaver - 帮助书写说明书,广泛的深度测试

  • 4SG - 帮助书写说明书

  • thomassneddon - 一般协助

  • Xkein - 一般协助,YRpp编辑

  • mevitar - 荣誉护盾测试员三重奖章

  • Damfoos - 广泛的深度测试

  • Dmitry Volkov - 广泛的深度测试

  • 东方崛起社区 - 对开发中功能的广泛游戏测试