Credits

This page lists all the individual contributions to the project by their author.

  • Belonit (Gluk-v48):

    • Disable empty spawn positions

    • gamemd.exe icon customization

    • Full-color non-paletted PCX support

    • Initial SpySat, BigGap, TransactMoney warheads

    • PCX Loading Screen support

    • Custom DiskLaser radius

    • Extended tooltips

    • Building upgrades enhancement

    • Option to hide health bar

    • Sidebar.GDIPosition

    • Help with CellSpread

    • Blowfish.dll-related errors fix

    • Zero size map previews fix

    • Semantic locomotor aliases

    • Shield logic

    • Non-ASCII input fix

    • Building Placement Preview Adjustment

    • Check for Changelog/Documentation/Credits in Pull Requests

  • Kerbiter (Metadorius):

    • SHP debris respect Shadow fix

    • Building upgrades enhancement

    • Extended tooltips

    • Selection priority filtering

    • TurretOffset enhancement

    • Customizable ore spawners

    • Select next idle harvester hotkey

    • Interceptor enhancement

    • Zero size map previews fix

    • LaserTrails port and rework

    • Laser graphics fixes

    • Recursive transport killer fix

    • Migration utility

    • GitHub Actions setup

    • Official docs

    • VSCode configs

    • Code style

  • Uranusian (Thrifinesma):

    • Mind Control enhancement

    • Custom warhead splash list

    • Harvester counter

    • Spawns promotion

    • Shield logic

    • Multiple death fix

    • Customizable missing cameo

    • Cameo sorting priority

    • Tab hotkey placement fix

    • Producing progress indicators

    • Custom ore gathering anim

    • NoManualMove

    • Weapon target house filtering

    • DeathWeapon fix

    • Re-enable obsolete JumpjetControls

    • AITrigger Building Upgrades support

    • Wall-Gate links

    • Ability for deployed infantry to use both weapons

    • Observer PCX loading screen

    • Official CN docs

  • secsome (SEC-SOME):

    • Debug info dump hotkey

    • Refactoring & porting of Ares helper code

    • Disguise removal warhead

    • Mind Control removal warhead

    • Mind Control enhancement

    • Shields logic help

    • AnimList.PickRandom

    • MoveToCell fix

    • Unlimited waypoints

    • Build At trigger action buildup anim fix

    • Undeploy building into a unit plays EVA_NewRallyPointEstablished fix

    • Custom ore gathering anim

    • TemporalClass related crash

    • Retry dialog on mission failure

    • Default disguise for individual InfantryTypes

    • PowerPlant Enhancer

    • SaveGame Trigger Action

    • QuickSave command

    • Numeric variables

    • Custom gravity for projectiles

    • Retint map actions bugfix

    • Sharpnel enhancement

    • Vanilla map preview reading bugfix

    • Customizable tooltip background

  • Otamaa (Fahroni, BoredEXE):

    • Help with CellSpread

    • Ported and fixed custom RadType code

    • Togglable ElectricBolt bolts

    • Customizable Chrono Locomotor properties per TechnoClass

    • Building Placement Preview

    • DebrisMaximums fixes

    • Anim-to-Unit

    • NotHuman anim sequences improvements

    • Customizable OpenTopped Properties

    • Hooks for ScriptType Actions 92 & 93

    • Ore stage threshold for HideIfNoOre

    • Occupied building MuzzleFlashX bugfix

    • EnemyUIName= for other TechnoTypes

    • TerrainType DestroyAnim & DestroySound

    • Laser trails for VoxelAnims

    • MakeInfantry logic on BombClass bugfix

  • FS-21:

    • Dump Object Info enhancements

    • Powered.KillSpawns

    • Spawner.LimitRange

    • Majority of ScriptType actions

    • MC deployer fixes

    • Help with docs

    • Automatic Passenger Deletion logic

    • Fire SW At Location/Waypoint Trigger Action

    • Kill Object Automatically logic prototype

    • Customizable resource storage

    • Override uncloaked underwater attack behavior

    • AI Aircraft docks fix

    • Shared ammo logic

    • Customizable FLH when infantry is prone or deployed

    • Initial strength for cloned infantry

  • Starkku:

    • Warhead shield penetration & breaking

    • Strafing aircraft weapon customization

    • Vehicle DeployFire fixes/improvements

    • Stationary VehicleTypes

    • Burst logic improvements

    • TechnoType auto-firing weapons

    • Secondary weapon fallback customization

    • Weapon target type filtering

    • AreaFire targeting customization

    • CreateUnit improvements

    • Attached animation & jumpjet unit layer customization

    • IsSimpleDeployer improvements

    • Shield modification warheads

    • Warhead decloaking toggle

    • Warp(In/Out)Weapon

    • Grinder improvements / additions

    • Attached animation position customization

    • Critical hit logic additions

    • Aircraft & jumpjet speed modifiers fix

    • Local warhead screen shaking

    • Vehicle custom palette fix

    • Feedback weapon

    • TerrainType & ore minimap color customization

    • Laser fixes & improvements

    • Mind control indicator animation cloak fix

    • Warhead / Play animation trigger animation owner fix

    • Nuke carrier & payload Bright fix

    • Display damage numbers hotkey command

    • TransactMoney.Display

    • Building-provided self-heal customization

    • AI deploy script DeploysInto fix

    • Passable & buildable-upon TerrainTypes

    • Automatic passenger owner change toggle

    • Interceptor improvements

    • OpenTopped transport rangefinding & deactivated state customizations

    • Animation damage / weapon improvements

    • Warhead self-damaging toggle

    • Trailer animation owner inheritance

    • Warhead detonation on all objects on map

    • Animated TerrainTypes extension

    • Exploding unit passenger killing customization

    • Railgun particle target coordinate fix

    • Building target coordinate offset fix

    • Additional sync logging

  • Morton (MortonPL):

    • XDrawOffset

    • Shield passthrough & absorption

    • Building LimboDelivery logic

    • Fix for Image in art rules

    • Power delta counter

    • Help with docs

  • ChrisLv_CN (work relicensed under following permission):

    • General assistance

    • Interceptor logic prototype

    • LaserTrails prototype

    • Laser fixes prototype

  • Trsdy

    • Preserve IronCurtain status upon DeploysInto/UndeploysInto

    • Misc jumpjet fixes:

      • Facing towards target fix

      • Turret direction in idle state fix

      • Sensor fix

    • Object Self-destruction logic

      • Misc vanilla suicidal behavior fix

    • Post-type-conversion update

    • Building EVA_StructureSold and SellSound dehardcode

    • Slaves’ house customization when owner is killed

    • Misc CN doc fix, code refactor

    • Power delta counter : blackout indication mark

    • Harvester counter

    • Warhead superweapon launch logic

    • “Shield is broken” trigger event

    • RadialIndicator observer visibility

    • Forbidding parallel AI queues by type

  • NetsuNegi - Forbidding parallel AI queues by type

  • Apollo - Translucent SHP drawing patches

  • FlyStar - Campaign load screen PCX support

  • SukaHati (Erzoid) - Minimum interceptor guard range

  • E1 Elite - TileSet 255 and above bridge repair fix

  • AutoGavy - interceptor logic, Warhead critical hit logic

  • Chasheen (Chasheenburg) - CN docs help

  • Ares developers - YRpp and Syringe which are used, save/load, project foundation and generally useful code from Ares, unfinished RadTypes code, prototype deployer fixes

  • tomsons26 - all-around help, assistance and guidance in reverse-engineering, YR binary mappings

  • CCHyper - all-around help, current project logo, assistance and guidance in reverse-engineering, YR binary mappings

  • AlexB - Original FlyingStrings implementation

  • Joshy - Original FlyingStrings implementation

  • ZΞPHYɌUS - win/lose themes code

  • ayylmao - help with docs, extensive and thorough testing

  • SMxReaver - help with docs, extensive and thorough testing

  • 4SG - help with docs

  • thomassneddon - general assistance

  • Xkein - general assistance, YRpp edits

  • mevitar - honorary shield tester triple award

  • Damfoos - extensive and thorough testing

  • Dmitry Volkov - extensive and thorough testing

  • Rise of the East community - extensive playtesting of in-dev features