Credits
This page lists all the individual contributions to the project by their author.
Belonit (Gluk-v48):
Disable empty spawn positions
gamemd.exe
icon customizationFull-color non-paletted PCX support
Initial SpySat, BigGap, TransactMoney warheads
PCX Loading Screen support
Custom DiskLaser radius
Extended tooltips
Building upgrades enhancement
Option to hide health bar
Sidebar.GDIPosition
Help with CellSpread
Blowfish.dll-related errors fix
Zero size map previews fix
Semantic locomotor aliases
Shield logic
Non-ASCII input fix
Building Placement Preview Adjustment
Check for Changelog/Documentation/Credits in Pull Requests
Kerbiter (Metadorius):
SHP debris respect
Shadow
fixBuilding upgrades enhancement
Extended tooltips
Selection priority filtering
TurretOffset
enhancementCustomizable ore spawners
Select next idle harvester hotkey
Interceptor enhancement
Zero size map previews fix
LaserTrails port and rework
Laser graphics fixes
Recursive transport killer fix
Migration utility
GitHub Actions setup
Official docs
VSCode configs
Code style
Uranusian (Thrifinesma):
Mind Control enhancement
Custom warhead splash list
Harvester counter
Spawns promotion
Shield logic
Multiple death fix
Customizable missing cameo
Cameo sorting priority
Tab hotkey placement fix
Producing progress indicators
Custom ore gathering anim
NoManualMove
Weapon target house filtering
DeathWeapon
fixRe-enable obsolete
JumpjetControls
AITrigger
Building Upgrades supportWall-Gate links
Ability for deployed infantry to use both weapons
Observer PCX loading screen
Official CN docs
secsome (SEC-SOME):
Debug info dump hotkey
Refactoring & porting of Ares helper code
Disguise removal warhead
Mind Control removal warhead
Mind Control enhancement
Shields logic help
AnimList.PickRandom
MoveToCell
fixUnlimited waypoints
Build At
trigger action buildup anim fixUndeploy building into a unit plays
EVA_NewRallyPointEstablished
fixCustom ore gathering anim
TemporalClass
related crashRetry dialog on mission failure
Default disguise for individual InfantryTypes
PowerPlant Enhancer
SaveGame Trigger Action
QuickSave command
Numeric variables
Custom gravity for projectiles
Retint map actions bugfix
Sharpnel enhancement
Vanilla map preview reading bugfix
Customizable tooltip background
Otamaa (Fahroni, BoredEXE):
Help with CellSpread
Ported and fixed custom RadType code
Togglable ElectricBolt bolts
Customizable Chrono Locomotor properties per TechnoClass
Building Placement Preview
DebrisMaximums
fixesAnim-to-Unit
NotHuman
anim sequences improvementsCustomizable
OpenTopped
PropertiesHooks for ScriptType Actions 92 & 93
Ore stage threshold for
HideIfNoOre
Occupied building
MuzzleFlashX
bugfixEnemyUIName=
for other TechnoTypesTerrainType
DestroyAnim
&DestroySound
Laser trails for VoxelAnims
MakeInfantry logic on BombClass bugfix
FS-21:
Dump Object Info enhancements
Powered.KillSpawns
Spawner.LimitRange
Majority of ScriptType actions
MC deployer fixes
Help with docs
Automatic Passenger Deletion logic
Fire SW At Location/Waypoint
Trigger ActionKill Object Automatically logic prototype
Customizable resource storage
Override uncloaked underwater attack behavior
AI Aircraft docks fix
Shared ammo logic
Customizable FLH when infantry is prone or deployed
Initial strength for cloned infantry
Starkku:
Warhead shield penetration & breaking
Strafing aircraft weapon customization
Vehicle
DeployFire
fixes/improvementsStationary VehicleTypes
Burst logic improvements
TechnoType auto-firing weapons
Secondary weapon fallback customization
Weapon target type filtering
AreaFire
targeting customizationCreateUnit
improvementsAttached animation & jumpjet unit layer customization
IsSimpleDeployer
improvementsShield modification warheads
Warhead decloaking toggle
Warp(In/Out)Weapon
Grinder improvements / additions
Attached animation position customization
Critical hit logic additions
Aircraft & jumpjet speed modifiers fix
Local warhead screen shaking
Vehicle custom palette fix
Feedback weapon
TerrainType & ore minimap color customization
Laser fixes & improvements
Mind control indicator animation cloak fix
Warhead / Play animation trigger animation owner fix
Nuke carrier & payload Bright fix
Display damage numbers hotkey command
TransactMoney.Display
Building-provided self-heal customization
AI deploy script DeploysInto fix
Passable & buildable-upon TerrainTypes
Automatic passenger owner change toggle
Interceptor improvements
OpenTopped transport rangefinding & deactivated state customizations
Animation damage / weapon improvements
Warhead self-damaging toggle
Trailer animation owner inheritance
Warhead detonation on all objects on map
Animated TerrainTypes extension
Exploding unit passenger killing customization
Railgun particle target coordinate fix
Building target coordinate offset fix
Additional sync logging
Morton (MortonPL):
XDrawOffset
Shield passthrough & absorption
Building
LimboDelivery
logicFix for
Image
in art rulesPower delta counter
Help with docs
ChrisLv_CN (work relicensed under following permission):
General assistance
Interceptor logic prototype
LaserTrails prototype
Laser fixes prototype
Trsdy
Preserve IronCurtain status upon DeploysInto/UndeploysInto
Misc jumpjet fixes:
Facing towards target fix
Turret direction in idle state fix
Sensor fix
Object Self-destruction logic
Misc vanilla suicidal behavior fix
Post-type-conversion update
Building EVA_StructureSold and SellSound dehardcode
Slaves’ house customization when owner is killed
Misc CN doc fix, code refactor
Power delta counter : blackout indication mark
Harvester counter
Warhead superweapon launch logic
“Shield is broken” trigger event
RadialIndicator observer visibility
Forbidding parallel AI queues by type
NetsuNegi - Forbidding parallel AI queues by type
Apollo - Translucent SHP drawing patches
FlyStar - Campaign load screen PCX support
SukaHati (Erzoid) - Minimum interceptor guard range
E1 Elite - TileSet 255 and above bridge repair fix
AutoGavy - interceptor logic, Warhead critical hit logic
Chasheen (Chasheenburg) - CN docs help
Ares developers - YRpp and Syringe which are used, save/load, project foundation and generally useful code from Ares, unfinished RadTypes code, prototype deployer fixes
tomsons26 - all-around help, assistance and guidance in reverse-engineering, YR binary mappings
CCHyper - all-around help, current project logo, assistance and guidance in reverse-engineering, YR binary mappings
AlexB - Original FlyingStrings implementation
Joshy - Original FlyingStrings implementation
ZΞPHYɌUS - win/lose themes code
ayylmao - help with docs, extensive and thorough testing
SMxReaver - help with docs, extensive and thorough testing
4SG - help with docs
thomassneddon - general assistance
Xkein - general assistance, YRpp edits
mevitar - honorary shield tester triple award
Damfoos - extensive and thorough testing
Dmitry Volkov - extensive and thorough testing
Rise of the East community - extensive playtesting of in-dev features